![]() Then launch the maker and select Facial preset in the left list and you should see a new panel with a list of buttons for switching of head. Now you can install the plugin, you will need the Illusion Plugin Architecture (that you can get with the translation), You just need to copy the dll in the plugins folder. If you create an asset from scratch you will loose the script which controls the shapekey. I have added a new head in the file cf_head_test.unit圓d by copying then modifying using the SB3Utility the initial head asset (cf_head_00.unit圓d). P_cf_head_01 name of the head prefab in the asset (no need to change it except if you plan to have multiple prefabs head prefabs in the same asset) ![]() 200000 0 default chara/cf_head_00.unit圓d 0 p_cf_head_01 1 0 0 0 0 0 0 <- original headĢ00001 0 Test chara/cf_head_test.unit圓d 0 p_cf_head_01 1 0 0 0 0 0 0 <- additional headĬhara/cf_head_test.unit圓d is the path to the asset which contains the new head with custom base shape and custom keys.
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